Convert ZB Polypaint Material ID to Ddo Material ID

So a quick way to get on the same color system as DDO

Step 1 - Bake out your polygroup/polypaint from Zbrush as you normally would

Step 2 - Open up your DDO swatches with the preset browser and delete the swatches you will not need for the character or prop.
!!!Close window then Save your swatches as something - I usually title it to the character name so: "ddo_swatches_lauren.aco"

Step 3 - Open your clown map (matID) and then goto image:mode:indexed color

As shown above choose custom preset and load the swatches you saved previously.  The clown map will now be forced to only use the provided ddo colors.

Save this out as your new matID and edit as needed.